![]() Game.GetPlayer().AddItem(pAmmo556, 96)This being to remove the item from Kent's inventory completely, creating a new gun, adding the legendary effect to it, and then adding it straight to your inventory.ĭon't hold me to it though, I haven't done any papyrus scripting in years now. PKentConnolly.GetActorRef().RemoveItem(oItem, 1, false) If it doesn't, the less elegant way may be: Game.GetPlayer().AddItem(pAmmo556, 96)So theoretically that modifies the gun in Kent's inventory before passing it over to you. ![]() PKentConnolly.GetActorRef().RemoveItem(oItem, 1, false, Game.GetPlayer()) ObjectReference oItem = Alias_SilverTommyGun.GetRef() So I believe that the script should be changed to: In this case it's "Game.GetPlayer()", which is you. Should this prop be brought to Kent Connolly, who. It looks like a regular submachine gun, but with a silver finishing coat, and a darker wood stock. This prop was used by the Silver Shroud, a pre-War comic book character brought to life through live-action film. Take a look at the CK wiki entry on RemoveItem [and you'll see that the final argument in the "RemoveItem" line indicates where it should place the gun after removing it from the original container. The silver submachine gun prop is a miscellaneous item that can be found and obtained within the Commonwealth, in Fallout 4. The next bit is the calling cards, and the previous bit is the beginning of the quest stage. This one makes no sense at all, but it is literally all there is. PKentConnolly.GetActorRef().RemoveItem(Alias_SilverTommyGun.GetRef(), 1, false, Game.GetPlayer() ) Because Kent is a kind soul, people will want to grab the Silver Shroud photo next to the second-floor display. and wielding a silver submachine gun as his preferred weapon. Gamers will also want to pick up the submachine gun prop on the top floor for Kent. Give the player the silver tommy gun (and bullets) The Silver Shroud is a fictional character and the protagonist of the the Silver Shroud. But, here's the bit in which you receive the silver gun: Makes sense right? I can easily tell what's going on here. OItem.AttachMod(pmod_Legendary_Weapon_VATSGun) ObjectReference oItem = Alias_Carrington.GetActorRef().PlaceAtMe(pLL_Deliverer) What’s going on in Appalachia Grognak has multiple weapons in his crusade against the enemy. The player gets the Railroad's unique pistol Here is the papyrus for receiving the Deliverer: Originally posted by Meatbag:Alright, it doesn't quite make sense even comparing the two.
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